Complete hello triangle program but with GLAD instead of GLEW
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4
shaders/hello_triangle.frag
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shaders/hello_triangle.frag
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#version 320 es
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out mediump vec4 FragColor;
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void main(){ FragColor = vec4(0.0f, 0.5f, 0.25f, 1.0f);}
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shaders/hello_triangle.vert
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shaders/hello_triangle.vert
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#version 320 es
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layout (location = 0) in vec3 aPos;
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void main()
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{
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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}
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