3788 lines
197 KiB
C
3788 lines
197 KiB
C
/**
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* Loader generated by glad 2.0.7 on Sat Sep 7 22:06:53 2024
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 0
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*
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* APIs:
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* - gles2=3.2
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*
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* Options:
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* - ALIAS = False
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* - DEBUG = False
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* - HEADER_ONLY = True
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* - LOADER = True
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* - MX = False
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gles2=3.2' --extensions='' c --header-only --loader
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*
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* Online:
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* http://glad.sh/#api=gles2%3D3.2&extensions=&generator=c&options=HEADER_ONLY%2CLOADER
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*
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*/
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#ifndef GLAD_GLES2_H_
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#define GLAD_GLES2_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gl2_h_ 1
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#ifdef __gles2_gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl2_h_ 1
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#ifdef __gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __gles2_gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl3_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GLES2
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#define GLAD_OPTION_GLES2_HEADER_ONLY
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#define GLAD_OPTION_GLES2_LOADER
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#define GLAD_UNUSED(x) (void)(x)
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.7"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_PROGRAM 0x8259
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#define GL_ACTIVE_RESOURCES 0x92F5
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_VARIABLES 0x9305
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_ALL_SHADER_BITS 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALPHA_BITS 0x0D55
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_ALWAYS 0x0207
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ARRAY_SIZE 0x92FB
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#define GL_ARRAY_STRIDE 0x92FE
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
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#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_BACK 0x0405
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLOCK_INDEX 0x92FD
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#define GL_BLUE 0x1905
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#define GL_BLUE_BITS 0x0D54
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER 0x82E0
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_BINDING 0x9302
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#define GL_BUFFER_DATA_SIZE 0x9303
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BUFFER_VARIABLE 0x92E5
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#define GL_BYTE 0x1400
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#define GL_CCW 0x0901
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_COLOR 0x1800
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#define GL_COLORBURN 0x929A
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#define GL_COLORDODGE 0x9299
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_COLOR_ATTACHMENT16 0x8CF0
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#define GL_COLOR_ATTACHMENT17 0x8CF1
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#define GL_COLOR_ATTACHMENT18 0x8CF2
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#define GL_COLOR_ATTACHMENT19 0x8CF3
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT20 0x8CF4
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#define GL_COLOR_ATTACHMENT21 0x8CF5
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#define GL_COLOR_ATTACHMENT22 0x8CF6
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#define GL_COLOR_ATTACHMENT23 0x8CF7
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#define GL_COLOR_ATTACHMENT24 0x8CF8
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#define GL_COLOR_ATTACHMENT25 0x8CF9
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#define GL_COLOR_ATTACHMENT26 0x8CFA
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#define GL_COLOR_ATTACHMENT27 0x8CFB
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#define GL_COLOR_ATTACHMENT28 0x8CFC
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#define GL_COLOR_ATTACHMENT29 0x8CFD
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT30 0x8CFE
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#define GL_COLOR_ATTACHMENT31 0x8CFF
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
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#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
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#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
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#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
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#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
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#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
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#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
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#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
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#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
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#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
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#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
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#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
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#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
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#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_COMPUTE_SHADER_BIT 0x00000020
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#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_CONTEXT_FLAGS 0x821E
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
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#define GL_CONTEXT_LOST 0x0507
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#define GL_COPY_READ_BUFFER 0x8F36
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#define GL_COPY_READ_BUFFER_BINDING 0x8F36
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#define GL_COPY_WRITE_BUFFER 0x8F37
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#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_QUERY 0x8865
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_CW 0x0900
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#define GL_DARKEN 0x9297
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#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
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#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
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#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
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#define GL_DEBUG_LOGGED_MESSAGES 0x9145
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
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#define GL_DEBUG_OUTPUT 0x92E0
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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#define GL_DEBUG_SEVERITY_HIGH 0x9146
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#define GL_DEBUG_SEVERITY_LOW 0x9148
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
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#define GL_DEBUG_SOURCE_API 0x8246
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#define GL_DEBUG_SOURCE_APPLICATION 0x824A
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#define GL_DEBUG_SOURCE_OTHER 0x824B
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#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
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#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
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#define GL_DEBUG_TYPE_ERROR 0x824C
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#define GL_DEBUG_TYPE_MARKER 0x8268
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#define GL_DEBUG_TYPE_OTHER 0x8251
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#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
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#define GL_DEBUG_TYPE_POP_GROUP 0x826A
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#define GL_DEBUG_TYPE_PORTABILITY 0x824F
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#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
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#define GL_DECR 0x1E03
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#define GL_DECR_WRAP 0x8508
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#define GL_DELETE_STATUS 0x8B80
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#define GL_DEPTH 0x1801
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DIFFERENCE 0x929E
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#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
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#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
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#define GL_DITHER 0x0BD0
|
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#define GL_DONT_CARE 0x1100
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_EXCLUSION 0x92A0
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FIXED 0x140C
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_HARDLIGHT 0x929B
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_HSL_COLOR 0x92AF
|
|
#define GL_HSL_HUE 0x92AD
|
|
#define GL_HSL_LUMINOSITY 0x92B0
|
|
#define GL_HSL_SATURATION 0x92AE
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
#define GL_INT 0x1404
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERT 0x150A
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LIGHTEN 0x9298
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MULTIPLY 0x9294
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_OVERLAY 0x9296
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCREEN 0x9295
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_SOFTLIGHT 0x929C
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_TRUE 1
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_ZERO 0
|
|
|
|
|
|
#ifndef __khrplatform_h_
|
|
#define __khrplatform_h_
|
|
|
|
/*
|
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
|
|
/* Khronos platform-specific types and definitions.
|
|
*
|
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
|
* The last semantic modification to khrplatform.h was at commit ID:
|
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
|
*
|
|
* Adopters may modify this file to suit their platform. Adopters are
|
|
* encouraged to submit platform specific modifications to the Khronos
|
|
* group so that they can be included in future versions of this file.
|
|
* Please submit changes by filing pull requests or issues on
|
|
* the EGL Registry repository linked above.
|
|
*
|
|
*
|
|
* See the Implementer's Guidelines for information about where this file
|
|
* should be located on your system and for more details of its use:
|
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
|
*
|
|
* This file should be included as
|
|
* #include <KHR/khrplatform.h>
|
|
* by Khronos client API header files that use its types and defines.
|
|
*
|
|
* The types in khrplatform.h should only be used to define API-specific types.
|
|
*
|
|
* Types defined in khrplatform.h:
|
|
* khronos_int8_t signed 8 bit
|
|
* khronos_uint8_t unsigned 8 bit
|
|
* khronos_int16_t signed 16 bit
|
|
* khronos_uint16_t unsigned 16 bit
|
|
* khronos_int32_t signed 32 bit
|
|
* khronos_uint32_t unsigned 32 bit
|
|
* khronos_int64_t signed 64 bit
|
|
* khronos_uint64_t unsigned 64 bit
|
|
* khronos_intptr_t signed same number of bits as a pointer
|
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
|
* khronos_ssize_t signed size
|
|
* khronos_usize_t unsigned size
|
|
* khronos_float_t signed 32 bit floating point
|
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
|
* nanoseconds
|
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
|
* only be used as a base type when a client API's boolean type is
|
|
* an enum. Client APIs which use an integer or other type for
|
|
* booleans cannot use this as the base type for their boolean.
|
|
*
|
|
* Tokens defined in khrplatform.h:
|
|
*
|
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
|
*
|
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
|
*
|
|
* Calling convention macros defined in this file:
|
|
* KHRONOS_APICALL
|
|
* KHRONOS_GLAD_API_PTR
|
|
* KHRONOS_APIATTRIBUTES
|
|
*
|
|
* These may be used in function prototypes as:
|
|
*
|
|
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
|
|
* int arg1,
|
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
|
*/
|
|
|
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
|
# define KHRONOS_STATIC 1
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APICALL
|
|
*-------------------------------------------------------------------------
|
|
* This precedes the return type of the function in the function prototype.
|
|
*/
|
|
#if defined(KHRONOS_STATIC)
|
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
|
* header compatible with static linking. */
|
|
# define KHRONOS_APICALL
|
|
#elif defined(_WIN32)
|
|
# define KHRONOS_APICALL __declspec(dllimport)
|
|
#elif defined (__SYMBIAN32__)
|
|
# define KHRONOS_APICALL IMPORT_C
|
|
#elif defined(__ANDROID__)
|
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
|
#else
|
|
# define KHRONOS_APICALL
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_GLAD_API_PTR
|
|
*-------------------------------------------------------------------------
|
|
* This follows the return type of the function and precedes the function
|
|
* name in the function prototype.
|
|
*/
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
|
/* Win32 but not WinCE */
|
|
# define KHRONOS_GLAD_API_PTR __stdcall
|
|
#else
|
|
# define KHRONOS_GLAD_API_PTR
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APIATTRIBUTES
|
|
*-------------------------------------------------------------------------
|
|
* This follows the closing parenthesis of the function prototype arguments.
|
|
*/
|
|
#if defined (__ARMCC_2__)
|
|
#define KHRONOS_APIATTRIBUTES __softfp
|
|
#else
|
|
#define KHRONOS_APIATTRIBUTES
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* basic type definitions
|
|
*-----------------------------------------------------------------------*/
|
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
|
|
|
|
|
/*
|
|
* Using <stdint.h>
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
/*
|
|
* To support platform where unsigned long cannot be used interchangeably with
|
|
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
|
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
|
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
|
* unsigned long long or similar (this results in different C++ name mangling).
|
|
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
|
* platforms where the size of a pointer is larger than the size of long.
|
|
*/
|
|
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
|
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
|
#define KHRONOS_USE_INTPTR_T
|
|
#endif
|
|
#endif
|
|
|
|
#elif defined(__VMS ) || defined(__sgi)
|
|
|
|
/*
|
|
* Using <inttypes.h>
|
|
*/
|
|
#include <inttypes.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
|
|
|
/*
|
|
* Win32
|
|
*/
|
|
typedef __int32 khronos_int32_t;
|
|
typedef unsigned __int32 khronos_uint32_t;
|
|
typedef __int64 khronos_int64_t;
|
|
typedef unsigned __int64 khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(__sun__) || defined(__digital__)
|
|
|
|
/*
|
|
* Sun or Digital
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#if defined(__arch64__) || defined(_LP64)
|
|
typedef long int khronos_int64_t;
|
|
typedef unsigned long int khronos_uint64_t;
|
|
#else
|
|
typedef long long int khronos_int64_t;
|
|
typedef unsigned long long int khronos_uint64_t;
|
|
#endif /* __arch64__ */
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif 0
|
|
|
|
/*
|
|
* Hypothetical platform with no float or int64 support
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#define KHRONOS_SUPPORT_INT64 0
|
|
#define KHRONOS_SUPPORT_FLOAT 0
|
|
|
|
#else
|
|
|
|
/*
|
|
* Generic fallback
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Types that are (so far) the same on all platforms
|
|
*/
|
|
typedef signed char khronos_int8_t;
|
|
typedef unsigned char khronos_uint8_t;
|
|
typedef signed short int khronos_int16_t;
|
|
typedef unsigned short int khronos_uint16_t;
|
|
|
|
/*
|
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
|
* to be the only LLP64 architecture in current use.
|
|
*/
|
|
#ifdef KHRONOS_USE_INTPTR_T
|
|
typedef intptr_t khronos_intptr_t;
|
|
typedef uintptr_t khronos_uintptr_t;
|
|
#elif defined(_WIN64)
|
|
typedef signed long long int khronos_intptr_t;
|
|
typedef unsigned long long int khronos_uintptr_t;
|
|
#else
|
|
typedef signed long int khronos_intptr_t;
|
|
typedef unsigned long int khronos_uintptr_t;
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
typedef signed long long int khronos_ssize_t;
|
|
typedef unsigned long long int khronos_usize_t;
|
|
#else
|
|
typedef signed long int khronos_ssize_t;
|
|
typedef unsigned long int khronos_usize_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_FLOAT
|
|
/*
|
|
* Float type
|
|
*/
|
|
typedef float khronos_float_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_INT64
|
|
/* Time types
|
|
*
|
|
* These types can be used to represent a time interval in nanoseconds or
|
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
|
* time the system booted). The Unadjusted System Time is an unsigned
|
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
|
* may be either signed or unsigned.
|
|
*/
|
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
|
#endif
|
|
|
|
/*
|
|
* Dummy value used to pad enum types to 32 bits.
|
|
*/
|
|
#ifndef KHRONOS_MAX_ENUM
|
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
|
#endif
|
|
|
|
/*
|
|
* Enumerated boolean type
|
|
*
|
|
* Values other than zero should be considered to be true. Therefore
|
|
* comparisons should not be made against KHRONOS_TRUE.
|
|
*/
|
|
typedef enum {
|
|
KHRONOS_FALSE = 0,
|
|
KHRONOS_TRUE = 1,
|
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
|
} khronos_boolean_enum_t;
|
|
|
|
#endif /* __khrplatform_h_ */
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint8_t GLubyte;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_uint16_t GLushort;
|
|
typedef int GLint;
|
|
typedef unsigned int GLuint;
|
|
typedef khronos_int32_t GLclampx;
|
|
typedef int GLsizei;
|
|
typedef khronos_float_t GLfloat;
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLdouble;
|
|
typedef double GLclampd;
|
|
typedef void *GLeglClientBufferEXT;
|
|
typedef void *GLeglImageOES;
|
|
typedef char GLchar;
|
|
typedef char GLcharARB;
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef khronos_uint16_t GLhalf;
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
typedef khronos_int32_t GLfixed;
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#else
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#endif
|
|
typedef khronos_int64_t GLint64;
|
|
typedef khronos_int64_t GLint64EXT;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
typedef struct __GLsync *GLsync;
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
|
|
typedef unsigned short GLhalfNV;
|
|
typedef GLintptr GLvdpauSurfaceNV;
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
|
|
|
|
|
|
#define GL_ES_VERSION_2_0 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
|
|
#define GL_ES_VERSION_3_0 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
|
|
#define GL_ES_VERSION_3_1 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1;
|
|
#define GL_ES_VERSION_3_2 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2;
|
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
|
|
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
|
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
|
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
|
|
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
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typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
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typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
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typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
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typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
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typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
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typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
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typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
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typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
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typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
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typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
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typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
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typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
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typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
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typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
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typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
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typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
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|
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
|
|
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
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typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
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|
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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|
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
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|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
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|
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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|
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
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|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
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typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
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|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
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typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
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typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
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typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
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typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
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|
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
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|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
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|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
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#define glActiveShaderProgram glad_glActiveShaderProgram
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GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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#define glActiveTexture glad_glActiveTexture
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GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
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#define glAttachShader glad_glAttachShader
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GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
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#define glBeginQuery glad_glBeginQuery
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GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
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#define glBeginTransformFeedback glad_glBeginTransformFeedback
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GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
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#define glBindAttribLocation glad_glBindAttribLocation
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GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
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#define glBindBuffer glad_glBindBuffer
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GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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#define glBindBufferBase glad_glBindBufferBase
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GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
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#define glBindBufferRange glad_glBindBufferRange
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GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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#define glBindFramebuffer glad_glBindFramebuffer
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GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
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#define glBindImageTexture glad_glBindImageTexture
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GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
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#define glBindProgramPipeline glad_glBindProgramPipeline
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GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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#define glBindRenderbuffer glad_glBindRenderbuffer
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GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
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#define glBindSampler glad_glBindSampler
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GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
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#define glBindTexture glad_glBindTexture
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GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
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#define glBindTransformFeedback glad_glBindTransformFeedback
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GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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#define glBindVertexArray glad_glBindVertexArray
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GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
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#define glBindVertexBuffer glad_glBindVertexBuffer
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GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
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#define glBlendBarrier glad_glBlendBarrier
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GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
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#define glBlendColor glad_glBlendColor
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GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
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#define glBlendEquation glad_glBlendEquation
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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#define glBlendEquationSeparate glad_glBlendEquationSeparate
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
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#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
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GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
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#define glBlendEquationi glad_glBlendEquationi
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GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
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#define glBlendFunc glad_glBlendFunc
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GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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#define glBlendFuncSeparate glad_glBlendFuncSeparate
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GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
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#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
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GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
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#define glBlendFunci glad_glBlendFunci
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GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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#define glBlitFramebuffer glad_glBlitFramebuffer
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GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
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#define glBufferData glad_glBufferData
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GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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#define glBufferSubData glad_glBufferSubData
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GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
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#define glClear glad_glClear
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GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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#define glClearBufferfi glad_glClearBufferfi
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GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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#define glClearBufferfv glad_glClearBufferfv
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GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
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#define glClearBufferiv glad_glClearBufferiv
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GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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#define glClearBufferuiv glad_glClearBufferuiv
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GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
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#define glClearColor glad_glClearColor
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GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
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#define glClearDepthf glad_glClearDepthf
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GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
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#define glClearStencil glad_glClearStencil
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GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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#define glClientWaitSync glad_glClientWaitSync
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GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
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#define glColorMask glad_glColorMask
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GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
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#define glColorMaski glad_glColorMaski
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GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
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#define glCompileShader glad_glCompileShader
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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#define glCompressedTexImage2D glad_glCompressedTexImage2D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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#define glCompressedTexImage3D glad_glCompressedTexImage3D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
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GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
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#define glCopyBufferSubData glad_glCopyBufferSubData
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GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
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#define glCopyImageSubData glad_glCopyImageSubData
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GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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#define glCopyTexImage2D glad_glCopyTexImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
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GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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#define glCreateProgram glad_glCreateProgram
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GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
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#define glCreateShader glad_glCreateShader
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GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
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#define glCreateShaderProgramv glad_glCreateShaderProgramv
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GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
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#define glCullFace glad_glCullFace
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GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
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#define glDebugMessageCallback glad_glDebugMessageCallback
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GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
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#define glDebugMessageControl glad_glDebugMessageControl
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GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
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#define glDebugMessageInsert glad_glDebugMessageInsert
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GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
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#define glDeleteBuffers glad_glDeleteBuffers
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GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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#define glDeleteFramebuffers glad_glDeleteFramebuffers
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GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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#define glDeleteProgram glad_glDeleteProgram
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GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
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#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
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GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
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#define glDeleteQueries glad_glDeleteQueries
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GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
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GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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#define glDeleteSamplers glad_glDeleteSamplers
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GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
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#define glDeleteShader glad_glDeleteShader
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GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
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#define glDeleteSync glad_glDeleteSync
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GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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#define glDeleteTextures glad_glDeleteTextures
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GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
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#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
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GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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#define glDeleteVertexArrays glad_glDeleteVertexArrays
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GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
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#define glDepthFunc glad_glDepthFunc
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GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
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#define glDepthMask glad_glDepthMask
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GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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#define glDepthRangef glad_glDepthRangef
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GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
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#define glDetachShader glad_glDetachShader
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GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
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#define glDisable glad_glDisable
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GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
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GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
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#define glDisablei glad_glDisablei
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GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
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#define glDispatchCompute glad_glDispatchCompute
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GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
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#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
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GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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#define glDrawArrays glad_glDrawArrays
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GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
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#define glDrawArraysIndirect glad_glDrawArraysIndirect
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GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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#define glDrawArraysInstanced glad_glDrawArraysInstanced
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GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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#define glDrawBuffers glad_glDrawBuffers
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GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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#define glDrawElements glad_glDrawElements
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GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
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GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
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#define glDrawElementsIndirect glad_glDrawElementsIndirect
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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#define glDrawElementsInstanced glad_glDrawElementsInstanced
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
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#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
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GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
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#define glDrawRangeElements glad_glDrawRangeElements
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GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
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#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
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GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
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#define glEnable glad_glEnable
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GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
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#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
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GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
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#define glEnablei glad_glEnablei
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GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
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#define glEndQuery glad_glEndQuery
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GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
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#define glEndTransformFeedback glad_glEndTransformFeedback
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GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
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#define glFenceSync glad_glFenceSync
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GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
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#define glFinish glad_glFinish
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GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
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#define glFlush glad_glFlush
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GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
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GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
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#define glFramebufferParameteri glad_glFramebufferParameteri
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
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#define glFramebufferTexture glad_glFramebufferTexture
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
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#define glFrontFace glad_glFrontFace
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GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
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#define glGenBuffers glad_glGenBuffers
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GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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#define glGenFramebuffers glad_glGenFramebuffers
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GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
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#define glGenProgramPipelines glad_glGenProgramPipelines
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GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
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#define glGenQueries glad_glGenQueries
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GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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#define glGenRenderbuffers glad_glGenRenderbuffers
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GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
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#define glGenSamplers glad_glGenSamplers
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GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
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#define glGenTextures glad_glGenTextures
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GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
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#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
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GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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#define glGenVertexArrays glad_glGenVertexArrays
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GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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#define glGenerateMipmap glad_glGenerateMipmap
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GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
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#define glGetActiveAttrib glad_glGetActiveAttrib
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
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#define glGetActiveUniform glad_glGetActiveUniform
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
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GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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#define glGetAttachedShaders glad_glGetAttachedShaders
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GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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#define glGetAttribLocation glad_glGetAttribLocation
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GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
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#define glGetBooleani_v glad_glGetBooleani_v
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GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
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#define glGetBooleanv glad_glGetBooleanv
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GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
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#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
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GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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#define glGetBufferParameteriv glad_glGetBufferParameteriv
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GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
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#define glGetBufferPointerv glad_glGetBufferPointerv
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GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
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#define glGetDebugMessageLog glad_glGetDebugMessageLog
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GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
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#define glGetError glad_glGetError
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GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
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#define glGetFloatv glad_glGetFloatv
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GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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#define glGetFragDataLocation glad_glGetFragDataLocation
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GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
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GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
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#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
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GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
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#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
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GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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#define glGetInteger64i_v glad_glGetInteger64i_v
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GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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#define glGetInteger64v glad_glGetInteger64v
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GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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#define glGetIntegeri_v glad_glGetIntegeri_v
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GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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#define glGetIntegerv glad_glGetIntegerv
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GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
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#define glGetInternalformativ glad_glGetInternalformativ
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GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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#define glGetMultisamplefv glad_glGetMultisamplefv
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GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
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#define glGetObjectLabel glad_glGetObjectLabel
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GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
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#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
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GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
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#define glGetPointerv glad_glGetPointerv
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GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
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#define glGetProgramBinary glad_glGetProgramBinary
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GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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#define glGetProgramInfoLog glad_glGetProgramInfoLog
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GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
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#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
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GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
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#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
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GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
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#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
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#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
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#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
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#define glGetProgramResourceName glad_glGetProgramResourceName
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GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
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#define glGetProgramResourceiv glad_glGetProgramResourceiv
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GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
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#define glGetProgramiv glad_glGetProgramiv
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GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
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GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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#define glGetQueryiv glad_glGetQueryiv
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GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
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#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
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#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
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#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
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#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
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GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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#define glGetShaderInfoLog glad_glGetShaderInfoLog
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GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
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#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
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GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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#define glGetShaderSource glad_glGetShaderSource
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GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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#define glGetShaderiv glad_glGetShaderiv
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GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
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#define glGetString glad_glGetString
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GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
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#define glGetStringi glad_glGetStringi
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GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
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#define glGetSynciv glad_glGetSynciv
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GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
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#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
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GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
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GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
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#define glGetTexParameterIiv glad_glGetTexParameterIiv
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GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
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GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
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#define glGetTexParameterfv glad_glGetTexParameterfv
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GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
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#define glGetTexParameteriv glad_glGetTexParameteriv
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GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
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GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
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GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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#define glGetUniformIndices glad_glGetUniformIndices
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GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
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#define glGetUniformLocation glad_glGetUniformLocation
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GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
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#define glGetUniformfv glad_glGetUniformfv
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GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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#define glGetUniformiv glad_glGetUniformiv
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GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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#define glGetUniformuiv glad_glGetUniformuiv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
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#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
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#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
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#define glGetVertexAttribfv glad_glGetVertexAttribfv
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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#define glGetVertexAttribiv glad_glGetVertexAttribiv
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GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
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#define glGetnUniformfv glad_glGetnUniformfv
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GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
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#define glGetnUniformiv glad_glGetnUniformiv
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GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
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#define glGetnUniformuiv glad_glGetnUniformuiv
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GLAD_API_CALL PFNGLHINTPROC glad_glHint;
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#define glHint glad_glHint
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GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
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#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
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GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
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#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
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GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
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#define glIsBuffer glad_glIsBuffer
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GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
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#define glIsEnabled glad_glIsEnabled
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GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
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#define glIsEnabledi glad_glIsEnabledi
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GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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#define glIsFramebuffer glad_glIsFramebuffer
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GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
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#define glIsProgram glad_glIsProgram
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GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
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#define glIsProgramPipeline glad_glIsProgramPipeline
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GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
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#define glIsQuery glad_glIsQuery
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GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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#define glIsRenderbuffer glad_glIsRenderbuffer
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GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
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#define glIsSampler glad_glIsSampler
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GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
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#define glIsShader glad_glIsShader
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GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
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#define glIsSync glad_glIsSync
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GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
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#define glIsTexture glad_glIsTexture
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GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
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#define glIsTransformFeedback glad_glIsTransformFeedback
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GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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#define glIsVertexArray glad_glIsVertexArray
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GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
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#define glLineWidth glad_glLineWidth
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GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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#define glLinkProgram glad_glLinkProgram
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GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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#define glMapBufferRange glad_glMapBufferRange
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GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
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#define glMemoryBarrier glad_glMemoryBarrier
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GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
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#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
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GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
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#define glMinSampleShading glad_glMinSampleShading
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GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
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#define glObjectLabel glad_glObjectLabel
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GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
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#define glObjectPtrLabel glad_glObjectPtrLabel
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GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
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#define glPatchParameteri glad_glPatchParameteri
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GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
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#define glPauseTransformFeedback glad_glPauseTransformFeedback
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GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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#define glPixelStorei glad_glPixelStorei
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GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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#define glPolygonOffset glad_glPolygonOffset
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GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
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#define glPopDebugGroup glad_glPopDebugGroup
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|
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
|
|
#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
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GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
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|
#define glProgramBinary glad_glProgramBinary
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GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
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#define glProgramParameteri glad_glProgramParameteri
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
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#define glProgramUniform1f glad_glProgramUniform1f
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|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
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#define glProgramUniform1fv glad_glProgramUniform1fv
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|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
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#define glProgramUniform1i glad_glProgramUniform1i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
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#define glProgramUniform1iv glad_glProgramUniform1iv
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|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
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#define glProgramUniform1ui glad_glProgramUniform1ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
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#define glProgramUniform1uiv glad_glProgramUniform1uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
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#define glProgramUniform2f glad_glProgramUniform2f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
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#define glProgramUniform2fv glad_glProgramUniform2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
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#define glProgramUniform2i glad_glProgramUniform2i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
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#define glProgramUniform2iv glad_glProgramUniform2iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
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#define glProgramUniform2ui glad_glProgramUniform2ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
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#define glProgramUniform2uiv glad_glProgramUniform2uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
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#define glProgramUniform3f glad_glProgramUniform3f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
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#define glProgramUniform3fv glad_glProgramUniform3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
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#define glProgramUniform3i glad_glProgramUniform3i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
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#define glProgramUniform3iv glad_glProgramUniform3iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
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#define glProgramUniform3ui glad_glProgramUniform3ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
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#define glProgramUniform3uiv glad_glProgramUniform3uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
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#define glProgramUniform4f glad_glProgramUniform4f
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
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#define glProgramUniform4fv glad_glProgramUniform4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
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#define glProgramUniform4i glad_glProgramUniform4i
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
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#define glProgramUniform4iv glad_glProgramUniform4iv
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
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#define glProgramUniform4ui glad_glProgramUniform4ui
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GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
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#define glProgramUniform4uiv glad_glProgramUniform4uiv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
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#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
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#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
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#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
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|
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
|
|
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
|
|
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
|
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GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
|
|
#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
|
|
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
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|
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
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|
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
|
|
#define glPushDebugGroup glad_glPushDebugGroup
|
|
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
#define glReadBuffer glad_glReadBuffer
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|
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
#define glReadPixels glad_glReadPixels
|
|
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
|
|
#define glReadnPixels glad_glReadnPixels
|
|
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
|
|
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
#define glRenderbufferStorage glad_glRenderbufferStorage
|
|
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
|
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
|
#define glResumeTransformFeedback glad_glResumeTransformFeedback
|
|
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
#define glSampleCoverage glad_glSampleCoverage
|
|
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
|
#define glSampleMaski glad_glSampleMaski
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
|
|
#define glSamplerParameterIiv glad_glSamplerParameterIiv
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
|
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
#define glSamplerParameterf glad_glSamplerParameterf
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
#define glSamplerParameterfv glad_glSamplerParameterfv
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
#define glSamplerParameteri glad_glSamplerParameteri
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
#define glSamplerParameteriv glad_glSamplerParameteriv
|
|
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
#define glShaderBinary glad_glShaderBinary
|
|
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
#define glShaderSource glad_glShaderSource
|
|
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
#define glStencilFunc glad_glStencilFunc
|
|
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
#define glStencilFuncSeparate glad_glStencilFuncSeparate
|
|
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
#define glStencilMask glad_glStencilMask
|
|
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
#define glStencilMaskSeparate glad_glStencilMaskSeparate
|
|
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
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#define glStencilOp glad_glStencilOp
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GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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#define glStencilOpSeparate glad_glStencilOpSeparate
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GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
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#define glTexBufferRange glad_glTexBufferRange
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GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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#define glTexImage2D glad_glTexImage2D
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GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
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#define glTexImage3D glad_glTexImage3D
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GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
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#define glTexParameterIiv glad_glTexParameterIiv
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GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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#define glTexParameterIuiv glad_glTexParameterIuiv
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GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
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#define glTexParameterf glad_glTexParameterf
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GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
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#define glTexParameterfv glad_glTexParameterfv
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GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
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#define glTexParameteri glad_glTexParameteri
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GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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#define glTexParameteriv glad_glTexParameteriv
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GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
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#define glTexStorage2D glad_glTexStorage2D
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GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
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#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
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GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
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#define glTexStorage3D glad_glTexStorage3D
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GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
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#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
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GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
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#define glTexSubImage2D glad_glTexSubImage2D
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GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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#define glTexSubImage3D glad_glTexSubImage3D
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
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#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
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GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
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#define glUniform1f glad_glUniform1f
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GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
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#define glUniform1fv glad_glUniform1fv
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GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
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#define glUniform1i glad_glUniform1i
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GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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#define glUniform1iv glad_glUniform1iv
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GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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#define glUniform1ui glad_glUniform1ui
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GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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#define glUniform1uiv glad_glUniform1uiv
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GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
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#define glUniform2f glad_glUniform2f
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GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
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#define glUniform2fv glad_glUniform2fv
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GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
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#define glUniform2i glad_glUniform2i
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GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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#define glUniform2iv glad_glUniform2iv
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GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
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#define glUniform2ui glad_glUniform2ui
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GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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#define glUniform2uiv glad_glUniform2uiv
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GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
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#define glUniform3f glad_glUniform3f
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GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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#define glUniform3fv glad_glUniform3fv
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GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
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#define glUniform3i glad_glUniform3i
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GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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#define glUniform3iv glad_glUniform3iv
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GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
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#define glUniform3ui glad_glUniform3ui
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GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
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#define glUniform3uiv glad_glUniform3uiv
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GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
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#define glUniform4f glad_glUniform4f
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GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
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#define glUniform4fv glad_glUniform4fv
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GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
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#define glUniform4i glad_glUniform4i
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GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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#define glUniform4iv glad_glUniform4iv
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GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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#define glUniform4ui glad_glUniform4ui
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GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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#define glUniform4uiv glad_glUniform4uiv
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GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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#define glUniformBlockBinding glad_glUniformBlockBinding
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GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
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#define glUniformMatrix2fv glad_glUniformMatrix2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
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#define glUniformMatrix3fv glad_glUniformMatrix3fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
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#define glUniformMatrix4fv glad_glUniformMatrix4fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
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#define glUnmapBuffer glad_glUnmapBuffer
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GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
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#define glUseProgram glad_glUseProgram
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GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
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#define glUseProgramStages glad_glUseProgramStages
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
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#define glValidateProgram glad_glValidateProgram
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
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#define glValidateProgramPipeline glad_glValidateProgramPipeline
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GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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#define glVertexAttrib1f glad_glVertexAttrib1f
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GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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#define glVertexAttrib1fv glad_glVertexAttrib1fv
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GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
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#define glVertexAttrib2f glad_glVertexAttrib2f
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GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
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#define glVertexAttrib2fv glad_glVertexAttrib2fv
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GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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#define glVertexAttrib3f glad_glVertexAttrib3f
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GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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#define glVertexAttrib3fv glad_glVertexAttrib3fv
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GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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#define glVertexAttrib4f glad_glVertexAttrib4f
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GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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#define glVertexAttrib4fv glad_glVertexAttrib4fv
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GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
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#define glVertexAttribBinding glad_glVertexAttribBinding
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GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
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#define glVertexAttribDivisor glad_glVertexAttribDivisor
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GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
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#define glVertexAttribFormat glad_glVertexAttribFormat
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GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
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#define glVertexAttribI4i glad_glVertexAttribI4i
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GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
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#define glVertexAttribI4iv glad_glVertexAttribI4iv
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
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#define glVertexAttribI4ui glad_glVertexAttribI4ui
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
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GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
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#define glVertexAttribIFormat glad_glVertexAttribIFormat
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GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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#define glVertexAttribIPointer glad_glVertexAttribIPointer
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GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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#define glVertexAttribPointer glad_glVertexAttribPointer
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GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
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#define glVertexBindingDivisor glad_glVertexBindingDivisor
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GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
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#define glViewport glad_glViewport
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GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
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#define glWaitSync glad_glWaitSync
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GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
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GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
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#ifdef GLAD_GLES2
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GLAD_API_CALL int gladLoaderLoadGLES2(void);
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GLAD_API_CALL void gladLoaderUnloadGLES2(void);
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#endif /* GLAD_GLES2 */
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#ifdef __cplusplus
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}
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#endif
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#endif
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/* Source */
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#ifdef GLAD_GLES2_IMPLEMENTATION
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/**
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GLAD_GL_ES_VERSION_2_0 = 0;
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int GLAD_GL_ES_VERSION_3_0 = 0;
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int GLAD_GL_ES_VERSION_3_1 = 0;
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int GLAD_GL_ES_VERSION_3_2 = 0;
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PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
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PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
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PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
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PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
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PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISABLEIPROC glad_glDisablei = NULL;
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PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
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|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
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|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
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|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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|
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
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|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
|
PFNGLENABLEPROC glad_glEnable = NULL;
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|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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|
PFNGLENABLEIPROC glad_glEnablei = NULL;
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|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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|
PFNGLFINISHPROC glad_glFinish = NULL;
|
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
|
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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|
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
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|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
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|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
|
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
|
|
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
|
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
|
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
|
|
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
|
|
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
|
|
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
|
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
|
|
PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
|
|
|
|
static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ES_VERSION_2_0) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
|
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
|
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
|
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
|
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ES_VERSION_3_0) return;
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_ES_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ES_VERSION_3_1) return;
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
|
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
|
|
}
|
|
static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ES_VERSION_3_2) return;
|
|
glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC) load(userptr, "glBlendBarrier");
|
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
|
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
|
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
|
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
|
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
|
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
|
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
|
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
|
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
|
glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load(userptr, "glPrimitiveBoundingBox");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
|
|
}
|
|
|
|
|
|
|
|
static void glad_gl_free_extensions(char **exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; exts_i[index]; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str == NULL) {
|
|
exts_i[index] = NULL;
|
|
glad_gl_free_extensions(exts_i);
|
|
return 0;
|
|
}
|
|
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
exts_i[index] = local_str;
|
|
}
|
|
exts_i[index] = NULL;
|
|
|
|
*out_exts_i = exts_i;
|
|
|
|
return 1;
|
|
}
|
|
#else
|
|
GLAD_UNUSED(out_exts_i);
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
return 1;
|
|
}
|
|
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
|
|
if(exts_i) {
|
|
unsigned int index;
|
|
for(index = 0; exts_i[index]; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
} else {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gles2(void) {
|
|
const char *exts = NULL;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
|
|
|
|
GLAD_UNUSED(glad_gl_has_extension);
|
|
|
|
glad_gl_free_extensions(exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gles2(void) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(glad_glGetString == NULL) return 0;
|
|
version = glad_gl_find_core_gles2();
|
|
|
|
glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
|
|
glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
|
|
glad_gl_load_GL_ES_VERSION_3_1(load, userptr);
|
|
glad_gl_load_GL_ES_VERSION_3_2(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gles2()) return 0;
|
|
|
|
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGLES2( GLADloadfunc load) {
|
|
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
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}
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#ifdef GLAD_GLES2
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#ifndef GLAD_LOADER_LIBRARY_C_
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#define GLAD_LOADER_LIBRARY_C_
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#include <stddef.h>
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#include <stdlib.h>
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|
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#if GLAD_PLATFORM_WIN32
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#include <windows.h>
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#else
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#include <dlfcn.h>
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#endif
|
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|
|
|
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static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
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|
void *handle = NULL;
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|
int i;
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|
|
|
for (i = 0; i < length; ++i) {
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|
#if GLAD_PLATFORM_WIN32
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|
#if GLAD_PLATFORM_UWP
|
|
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
|
|
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
|
|
if (buffer != NULL) {
|
|
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
|
|
if (ret != 0) {
|
|
handle = (void*) LoadPackagedLibrary(buffer, 0);
|
|
}
|
|
free((void*) buffer);
|
|
}
|
|
#else
|
|
handle = (void*) LoadLibraryA(lib_names[i]);
|
|
#endif
|
|
#else
|
|
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
|
|
#endif
|
|
if (handle != NULL) {
|
|
return handle;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void glad_close_dlopen_handle(void* handle) {
|
|
if (handle != NULL) {
|
|
#if GLAD_PLATFORM_WIN32
|
|
FreeLibrary((HMODULE) handle);
|
|
#else
|
|
dlclose(handle);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
|
|
if (handle == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
#if GLAD_PLATFORM_WIN32
|
|
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
|
|
#else
|
|
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
|
|
#endif
|
|
}
|
|
|
|
#endif /* GLAD_LOADER_LIBRARY_C_ */
|
|
|
|
#if GLAD_PLATFORM_EMSCRIPTEN
|
|
#ifndef GLAD_EGL_H_
|
|
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
|
|
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
|
|
#endif
|
|
extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name);
|
|
#elif defined(GLAD_GLES2_USE_SYSTEM_EGL)
|
|
#include <EGL/egl.h>
|
|
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
|
|
#else
|
|
#include <glad/egl.h>
|
|
#endif
|
|
|
|
|
|
struct _glad_gles2_userptr {
|
|
void *handle;
|
|
PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
|
|
};
|
|
|
|
|
|
static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) {
|
|
struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr;
|
|
GLADapiproc result = NULL;
|
|
|
|
#if GLAD_PLATFORM_EMSCRIPTEN
|
|
GLAD_UNUSED(glad_dlsym_handle);
|
|
#else
|
|
result = glad_dlsym_handle(userptr.handle, name);
|
|
#endif
|
|
if (result == NULL) {
|
|
result = userptr.get_proc_address_ptr(name);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static void* _glad_GLES2_loader_handle = NULL;
|
|
|
|
static void* glad_gles2_dlopen_handle(void) {
|
|
#if GLAD_PLATFORM_EMSCRIPTEN
|
|
#elif GLAD_PLATFORM_APPLE
|
|
static const char *NAMES[] = {"libGLESv2.dylib"};
|
|
#elif GLAD_PLATFORM_WIN32
|
|
static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"};
|
|
#else
|
|
static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"};
|
|
#endif
|
|
|
|
#if GLAD_PLATFORM_EMSCRIPTEN
|
|
GLAD_UNUSED(glad_get_dlopen_handle);
|
|
return NULL;
|
|
#else
|
|
if (_glad_GLES2_loader_handle == NULL) {
|
|
_glad_GLES2_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
|
|
}
|
|
|
|
return _glad_GLES2_loader_handle;
|
|
#endif
|
|
}
|
|
|
|
static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) {
|
|
struct _glad_gles2_userptr userptr;
|
|
#if GLAD_PLATFORM_EMSCRIPTEN
|
|
GLAD_UNUSED(handle);
|
|
userptr.get_proc_address_ptr = emscripten_GetProcAddress;
|
|
#else
|
|
userptr.handle = handle;
|
|
userptr.get_proc_address_ptr = eglGetProcAddress;
|
|
#endif
|
|
return userptr;
|
|
}
|
|
|
|
int gladLoaderLoadGLES2(void) {
|
|
int version = 0;
|
|
void *handle = NULL;
|
|
int did_load = 0;
|
|
struct _glad_gles2_userptr userptr;
|
|
|
|
#if GLAD_PLATFORM_EMSCRIPTEN
|
|
GLAD_UNUSED(handle);
|
|
GLAD_UNUSED(did_load);
|
|
GLAD_UNUSED(glad_gles2_dlopen_handle);
|
|
GLAD_UNUSED(glad_gles2_build_userptr);
|
|
userptr.get_proc_address_ptr = emscripten_GetProcAddress;
|
|
version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
|
|
#else
|
|
#ifndef GLAD_GLES2_USE_SYSTEM_EGL
|
|
if (eglGetProcAddress == NULL) {
|
|
return 0;
|
|
}
|
|
#endif
|
|
did_load = _glad_GLES2_loader_handle == NULL;
|
|
handle = glad_gles2_dlopen_handle();
|
|
if (handle != NULL) {
|
|
userptr = glad_gles2_build_userptr(handle);
|
|
|
|
version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
|
|
|
|
if (!version && did_load) {
|
|
gladLoaderUnloadGLES2();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
|
|
void gladLoaderUnloadGLES2(void) {
|
|
if (_glad_GLES2_loader_handle != NULL) {
|
|
glad_close_dlopen_handle(_glad_GLES2_loader_handle);
|
|
_glad_GLES2_loader_handle = NULL;
|
|
}
|
|
}
|
|
|
|
#endif /* GLAD_GLES2 */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GLAD_GLES2_IMPLEMENTATION */
|
|
|