Fix using SDL2 submodule
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@ -25,7 +25,7 @@ file(GLOB SHADERS ${SHADER_DIR}/*.vert
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option(SDL2_NONSYSTEM "Use SDL2 from folder in source tree" OFF)
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if(SDL2_NONSYSTEM)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/SDL2 ${CMAKE_CURRENT_BINARY_DIR}/SDL2 EXCLUDE_FROM_ALL)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/SDL ${CMAKE_CURRENT_BINARY_DIR}/SDL2 EXCLUDE_FROM_ALL)
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else()
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find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
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if(WIN32)
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