SDL2VulkanBase/include/vulkanapp.hh

30 lines
509 B
C++

#pragma once
#include "SDL_video.h"
#include "SDL_events.h"
#include <cstdint>
#include <vulkan/vulkan.h>
class VulkanApp {
public:
VulkanApp(const uint32_t& _w, const uint32_t& _h) :
mWidth(_w), mHeight(_h), mWin(nullptr), mActive(false) {}
void run() {
init();
loop();
cleanup();
}
SDL_Window *mWin;
SDL_Event mEvent;
const uint32_t mWidth;
const uint32_t mHeight;
bool mActive;
void init();
void loop();
void cleanup();
};