14 lines
238 B
GLSL
14 lines
238 B
GLSL
#version 450
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// layout(location = 0) in vec4 in_var_TEXCOORD0;
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// layout(location = 0) out vec4 out_var_SV_Target0;
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layout(location = 0) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = inColor;
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}
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