SDL_GPU1/shaders/color.frag

14 lines
238 B
GLSL

#version 450
// layout(location = 0) in vec4 in_var_TEXCOORD0;
// layout(location = 0) out vec4 out_var_SV_Target0;
layout(location = 0) in vec4 inColor;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = inColor;
}