VulkanSDL3
Learning how to use SDL3 and vulkan to create graphics programs that can run on multiple different places.
SDL3 is structed a bit differently than SDL2, some new faculties such as the "App" API among other changes.
Also incorporating some more libraries such as vk-bootstrap to aid in making vulkan less painful.
Languages
C++
93%
CMake
5.8%
GLSL
1.2%