Rewrite of main function to use SDL3 app main callbacks

This commit is contained in:
azraptor 2025-07-03 08:42:50 -04:00
parent eeb0dd8024
commit 969a3285e9
4 changed files with 66 additions and 18 deletions

5
.gitignore vendored
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@ -103,4 +103,7 @@ CMakeUserPresets.json
# Other
.cache/
.vscode/
build/
build/
.kdev4/
*.kdev4

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@ -1,10 +1,10 @@
cmake_minimum_required(VERSION 3.10)
project(vksdlproj VERSION 0.1.0 LANGUAGES C CXX)
project(vksdlproj VERSION 0.2.0 LANGUAGES C CXX)
SET(CMAKE_BUILD_RPATH_USE_ORIGIN TRUE)
set(EXE_NAME project)
set(PROGRAM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/vulkanapp.cc)
set(PROGRAM_SOURCES )#${CMAKE_CURRENT_SOURCE_DIR}/src/vulkanapp.cc)
option(SDL3_NONSYSTEM "Use SDL3 from folder in source tree" ON)
@ -69,4 +69,4 @@ endif()
# Linking
target_link_libraries(${EXE_NAME} PRIVATE SDL3::SDL3)
target_link_libraries(${EXE_NAME} PRIVATE Vulkan::Vulkan)
target_link_libraries(${EXE_NAME} PRIVATE vk-bootstrap::vk-bootstrap)
target_link_libraries(${EXE_NAME} PRIVATE vk-bootstrap::vk-bootstrap)

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@ -7,6 +7,8 @@
#include <vector>
#include <optional>
#include <stdio.h>
#include <vulkan/vulkan.h>
const std::vector<const char*> validationLayers = {
@ -138,4 +140,4 @@ private:
return VK_FALSE;
}
};
};

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@ -1,19 +1,62 @@
#include "vulkanapp.hh"
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL.h>
#include <exception>
constexpr uint32_t winInitWidth = 512;
constexpr uint32_t winInitHeight = 512;
int main() {
VulkanApp app(1024, 1024);
struct AppContext {
SDL_Window *window;
SDL_AppResult appQuit = SDL_APP_CONTINUE;
};
try {
app.init();
app.loop();
app.cleanup();
} catch(const std::exception& except) {
fprintf(stderr, "Error! %s\n", except.what());
SDL_AppResult SDL_Fail() {
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Error: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return 1;
SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
if(!SDL_Init(SDL_INIT_VIDEO))
return SDL_Fail();
SDL_Window *win = SDL_CreateWindow("SDL3 Vulkan", winInitWidth, winInitHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_VULKAN);
if(!win)
return SDL_Fail();
*appstate = new AppContext {
.window = win,
};
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
AppContext* app = static_cast<AppContext*>(appstate);
switch(event->type) {
case SDL_EVENT_QUIT:
app->appQuit = SDL_APP_SUCCESS;
}
return 0;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void *appstate) {
AppContext* app = static_cast<AppContext*>(appstate);
return app->appQuit;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
AppContext* app = static_cast<AppContext*>(appstate);
if(app) {
SDL_DestroyWindow(app->window);
delete app;
}
SDL_Quit();
}