Submoduled added, SDL2 code added and rewritten to be runnable

This commit is contained in:
azraptor
2025-07-03 01:59:44 -04:00
parent 873feb43ae
commit eeb0dd8024
11 changed files with 1205 additions and 1 deletions

9
shaders/triangle.frag Normal file
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#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}

20
shaders/triangle.vert Normal file
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#version 450
layout(location = 0) out vec3 fragColor;
const vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
const vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}