Converted existing vulkan program without vkbootstrap to use SDL callbacks
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@@ -53,6 +53,9 @@ public:
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void init();
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void loop();
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void cleanup();
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inline bool minimized() { return mMinimized; }
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inline void minimized(bool v) { mMinimized = v; }
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inline void resized(bool v) { mResized = v; }
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private:
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// SDL2
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SDL_Window *mWin;
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@@ -61,7 +64,7 @@ private:
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// Not tied to library
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uint32_t mWidth;
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uint32_t mHeight;
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bool mActive = false;
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// bool mActive = false;
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bool mResized = false;
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bool mMinimized = false;
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